Machine Learning
A cricketer has three attributes:
- Batting ability, with values Amazing, OK, Useless
- Bowling type, with values Fast, Spinner
- Fielding position, with values Wickie, Close-in, Outfield
Given the following data that show whether or not the cricketer was
selected for the team, use decision tree learning to build an optimal
decision tree that predicts whether or not a player will be selected.
Show all your working.
Draw the final decision tree.
Player Batting Bowling Fielding Selected
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1 Amazing Spinner Outfield Selected
2 OK Fast Outfield Left-out
3 Useless Spinner Outfield Selected
4 Amazing Spinner Wickie Left-out
5 Amazing Fast Outfield Selected
6 OK Fast Outfield Left-out
7 OK Fast Outfield Left-out
8 Amazing Spinner Close-in Selected
9 Amazing Fast Close-in Selected
10 Useless Fast Wickie Left-out