A Fast
Impulsive Contact Suite for Rigid Body Simulation
Authors: Harald Schmidl and Victor J. Milenkovic
Submitted to IEEE Transactions on Visualization and Computer Graphics September
2002, revised April 2003, published March/April 2004, TVCG Vol. 10(2).
Due to page limitations for publication in TVCG we chose to omit color
plates in the text and provide them and a video through this web page. Access
the paper in pdf format.
Still frames
The stack of cubes and spheres.
Cubejam: 100 cubes squeeze around obstacles in a container.
Cubeglass at frame 300: cubes trickle through the funnel. Cubes that
have settled in the bottom start to freeze.
Cubeglass at frame 500: almost done. Most cubes are frozen.
Cubeglass at frame 600: all cubes are frozen. The simulation literally
flies.
In the cubeglass example, the complexity of contacts is easily percevied
considering the large number of contacts per frame:
1000 cubes * average of 4 contacts
per
cube = 4000 contacts per frame.
Video
Finally, a video with all scenes in a small format, lowres
quality for fast download (8.5MB): ics.avi .
Right click on the link, choose "Save link as", then open in your
favorite viewer.
© 2004
Home