Out: Tue 17 March 1998 Due: During Lab Session, or in 1 week
Programming Assignment:
Starting from the ShapesOne.java program, using your creativity, make your own Shapes applet which draws a nice picture on the screen.
Try to use some programming with looping and calculations of x, y positions. Explore the Graphics object's methods and try methods which seem interesting to you. We have already done together drawString, fillRect, fillOval and setColor. For instance, ShapesTwo.java makes a filled rectangle within a filled rectangle, etc., each a different color.
Do a few. Have fun. Be creative. We'll be back to business next week!
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